The supposed Game Child family members is a series of mobile battery consoles or a rechargeable battery established by Nintendo. Among the most effective mobile video console series, with about 200 million devices sold worldwide up until June 30, 2008. The original Game Kid and also the Game Kid Shade Boards marketed 118.69 million systems worldwide. Up until June 30, 2008, all variations of Game Kid Advancement offered 81.24 million units.
Bro-op before the end of the world.
Backsides has always been a strange series. It never stops, moves from genre to genre and takes everything into attack, whatever tackles the studio that is working — it was the late Vigil Games, Games Gunfire and now Airship Syndicate -. The original was a clear homage to Zelda; The second was a love letter to plünderbasierte, cosmopolitan action RPGs, and the third one was eager to From Software game to be. The crazy thing is that they have all worked. Genesis is something else again, and combines the best parts of Backsides and Backsides II with a bit of Diablo. The crazy thing is, it still works. And most importantly, it feels like Backsides.
As its subtitle implies Genesis takes place before the original game, just after the four horsemen — in this case, war, death, anger and strife — have killed all Neophilia, the half-angel and half demon are and the former brothers and sisters of after trying to take Eden of humanity — new tab. The charred Council, a group of fiery orator, who are responsible for maintaining the balance between heaven, hell and earth, recalled them and transferred them a new mission. It seems that Lucifer, God of Hell, plans to disrupt the balance, and it s up to the riders to find out what he s up to and stop it. If death and anger are not concerned with other things, the duty falls on war and strife. Before you know it, they romp around in hell and cause all sorts of riots.
Backsides The story has always been rather silly and full of proper names, but in general it is still pretty appealing Genesis does a good job in spinning the yarn through dialogues and a series of beautifully drawn scenes. The core problem remains the same that every game in the series since the original game had: It does not really drive the story forward. Backsides ends with a captivating cliffhanger and the promise that will follow more, but all its sequels were either side stories that show what did death and anger while war and did war things, or in the case of Genesis a prequel. It would be as if Bungee decided to do the best that they could do them Halo 2 cliffhanger would have been to develop Earache and then DST We could say, the whole backstory that we would need before we can finally end their history Halo 3. It is almost a decade has passed since the original game, and we are still waiting for what happens next. I understand that the plan was to introduce each of the rider in his own games before bringing them together, but scion OMM. Genesis It s a bit difficult because it helps us as a predecessor to understand how we have come to the original game, but it s still a little frustrating.
Both War and Strife are playable, but this is the game of Strife. He s incredibly entertaining — and the core of the game history -. And it s great fun to watch him as he exchanged with War barbs
Nevertheless, does what the airship Syndicate doing here, well, and that is mainly due to the interaction of war and strife. The two brothers could not be more different. War, muscular, dressed in armor and with his huge Chaos Eater Sword, is his best when he waded into the enemy shakes off injury and cuts it in two. Out of combat, he is cautious, serious, honest, angry about puzzles and unable to understand jokes. He has no patience for delays, and anyone who crosses him twice or threatened The balance will make soon with the pointed end of his blade familiar.
Dispute is its opposite. It is fast and flexible and able to dodge enemy attacks with dignity before he fills with his twin pistols with lead, or it intersects with its short swords into pieces. He can not keep up with his enemies as War, but he makes up for it with his avoidance capability and its ability to cause a lot of pain in a short time. He is also a prankster, with a joke or a sarcastic comment for any situation that annoys the war. Furthermore, he takes his mission as seriously as War, however, is more inclined to put commands in question to enrich themselves when the opportunity arises, and is determined to have as much fun as possible.
Both characters are playable, but this is the game of Strife. It s a lot of fun to watch him as he shook with war — and that s the heart of the game. These characters clearly take care of each other, but they also fight like brothers. Their relationship is the best part of the story of the game, and it justifies a story that would otherwise lose their own names and Christian mythology.
The game is good for solo players, but in Loop mode it is great. Genesis provide support for online and split-screen games, and the game faces the challenge with more enemies and more complex puzzles that have to solve both riders.
It s good that your relationship is so centered because you both need to do something. Unlike earlier games in the series, genesis decides on a top-down perspective, as with a traditional dungeon crawler. They are struggling through great, diverse environments and rely on the strengths of the individual characters. If you play alone, this means that you will swap between the brothers and use your different skills in the areas where you need. The war is big and slow, and its range is limited. Therefore, you should use him in close fighting, where his big sword can afford most of the work. He can ward off enemy attacks and even parry them when the schedule is right, and they leave for devastating countermeasures. His special skills from the original game return, so that he can summon a circle of spikes and a harmful wave attack from his sword that acts as a projectile. He is the easiest to play the two characters and anyone who has played the original backsides feel the same at home when they pick him up.
Dispute is something harder to play. He has melee attacks, but it works best from afar by finely illuminating enemies with his weapons. He can not bear the abuse. War can, and he can not fend out enemy attacks, so you have to master his evasive maneuvers — he gets several against war — if you want to stay stand. The shooting of enemies with his weapons builds Hot Streak, which is tracked by a small bar at the bottom of the screen. A full bar makes it possible to shoot Strife, much faster or to use its special skills, such as a loaded shot or a beam attack, without ammunition. Its skills are primarily defensive, which gives it an additional evasive maneuver or the discard of calves exploding in contact.
The game is good for solo players, but in Loop mode it is great. Genesis provide support for both online and split-screen games, and the game faces the challenge with more enemies and more complex puzzles that have to solve both riders. Many of the puzzles of the game have the feeling that they were developed for the co-op game. To do this, you have to operate two levers or use both the skills and from Strife. Everything is shared, so you do not have to argue about pickups. You can change the character at any time, if your partner wishes this. It s a great system and the game is the best if war and quarrel use the playing field together.
Genesis can take hints of take diablo and games like it, but the game still offers a wealth of platform and puzzle solutions that all can be compared very well with previous games. Navigating in an environment means both, and there are many optional corners and angles that you can put your nose when you are interested.
For most major encounters, especially at the bosses of the game, you need to use both gaming styles, although you can view most of the smaller enemies as a rider of your choice. The bosses themselves are pretty intense and require that they remember several attack patterns and often deal with extra enemies to win the victory. One of my favorites was an optional boss that hell dogs has called to fight with him and polish them regularly, which made them more dangerous. Win meant to avoid his attacks as he thinned out the dogs, and then to inflow damage before he could summon more. If you hit a boss, you need not only meet his skills, but also his environment. Much of these encounters is to find out where they involve a boss into the environment and how they can benefit from things like cover and explosives for the environment.
Defeated enemies have the opportunity to drop creature kernels that can be placed on a similar board Final Fantasy X Sphärengitter to give abilities. If you vote the attribute of the slots — health, attack or anger — with the right core, you will receive bonus statistics and attributes. Some grant a stat a flat-rate bonus, but others have funny effects, e.g. B. Returning a fire trace when plunging into the battle or summon your own hell dog. Cor s must be interconnected to work. It is a good strategy to place the cores in the right places. The more cores you collect, the higher the level and the more bonuses you can always look forward to, even if an enemy drops a core you already have. Genesis has no loot, but with this system you can customize your character well. Vulg rim, the soul-eating demon dealer, also returns, and you can also spend souls that are granted by killing enemies and opening chests in the area in his business to buy new skills, additional items or other upgrades.
To get the best, you have to find the Boatman coins distributed over the levels. Backsides genesis can take hints of diablo and games like it, but the game still offers a wealth of platform and puzzle solutions that all can be compared very well with previous games. If you navigate in an environment, you need to do both, and there are many optional corners and angle in which you can put your nose when you are interested. The best distractions are Trickster Doors where you need to find Trickster Keys. Some doors need several keys, but they lead to larger improvements, including new skills for war and dispute. So it s worth looking after you. The ability to ride your horse also returns and is essential in large areas. Between all this and the possibility of floating over gaps, climbing walls and to open up new areas, there is always something between the fighting, and the game can help its platform elements improve the pace of its combat cases.
Backtracking may not be perfect, but the real problem genesis has the camera. Mostly it is fine, but if you stay behind a part of the environment, it is as good as impossible to see where you are.
You can also go back to the game of the game with your current equipment and play the levels again. This is good because you can not get everything the first time. War and dispute receive skills and equipment, which enable access to new areas during the game. So there is always the incentive to go back and find an object or open a trickster door. The war gets, for example, a rotating blade, with which he can move fire between coal basins or explode inaccessible bombs, while Strife receives bombs opening the portals between two areas. These are just a few examples, but solving puzzles and opening new areas with these objects is fun, and I enjoyed it to go back to find things I missed.
In earlier backsides games meant the trailing to bring a snake hole there where you wanted to do everything you had to do and go. Here it means playing the entire level again, intermediate sequences and everything, although most can be skipped. In view of the level-based design of the game, it makes sense, but it is quite surprising to play a whole level again because you want to have something in the end. Fortunately, the game records its progress as soon as they leave an area, so they go in, pick up the subject and can come out without losing anything.
Backtracking may not be perfect, but the real problem genesis has the camera. Mostly it is fine, but if you stay behind a part of the environment, it is as good as impossible to see where you are. This is especially annoying in co-op mode. You can revive your partner if he crashes, but that means you place next to him and press a button. If you are behind a pillar or the like, you will probably not find it, and you will probably die both. It is even worse when you are in the vicinity of a switch or object that allows you to interact because the resubmission button and the interaction button are identical. In the platform departments, these problems rarely occur, but they have made certain combat situations much more frustrating than this would otherwise have been the case.
Backsides genesis Maybe this is not the continuation of the series that the fans hoped, but it prepares us. Maybe we ll see next time what happens next.
Backsides genesis is not a long game — you can finish history in about fifteen hours — but it s a pretty good one. I wish the game would have handled the backtracking a bit differently and the camera would not be so big problem, but this is a lawfully funny game, provided you have someone you can play with it. It is a difficult game, solo recommended unless you really stand on top-down dungeon crawlers, but it s nice to see backsides hug the cooperative after you have raised them for so many years.
I had a lot of fun with backsides genesis, and I m looking forward to playing more. It will not continue history in which the original game started, but Strife is a great character, and this is a good game that the series is just as a new genre is found. It may not be the continuation of the series that the fans hoped, but it prepares us. Maybe we ll see next time what happens next.
This game was checked on the PC.
Dispute is great. Entertaining interaction between war and dispute. Attractive and unique gameplay for every character. Large environments with a lot to explore. Beautiful art design. Mystery platforms are fun. Local and online coach!
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