An interview with the developer of the new indie game Im worried about this project. This time, we will deliver a mini-in-tavy to the development puzzle UNPACKING released on November 2 for Witch Beam Development, PC / Mac / Linux / Xbox One / Switch.
This work is a puzzle game that puts luggage removed from the box at a new home. While being a puzzle game that fills a limited space well, you can also enjoy the way of decorating the living space. It is also a healing game where there is no timer, meter, score, and relaxation is possible when loading. For more information on the game content, please visit the play report. Customary to Japanese.
UNPACKING is distributed for 2,050 yen (Steam).
— First, please introduce yourself. What is your favorite game?
Wren Brier (Wren Brier) This is the Wren Brier responsible for the creative director of this work. I have a game art history, but in this project, I was in charge of game design, production and business. Before involved in this work, as a freelance artist, he worked as an artist in Half brick Studios before that, and he was in charge of updating Fruit Ninja and Jetpack Joyride.
It is difficult to choose the most favorite game, and it is quite different, but Psychopath 2 Ambush him Banjo and Kazoos Great Adventure DONt Starve Gone HOME is not it.
-Why did you start developing this work?
Wren This idea came up when I started living with my partner Tim Dawson. I was notifying him by two people, but I realized that there is a game-like element for this work. The player can unlock the box below by emptying the box, and put it out more and more items and place it in a suitable place. Usually, in other games, I think there is an element that finds suitable for items in a variety of places, but it is similar in this work. However, this work has made such packing as it was.
Anyway, I talked to Tim when this would be a good idea of the game and did something to be a game or brainstorming. A few days later, we used the system of this work to draw her story by loading at various timings of female character life. At this time, TIM and his company Witch Beam is thinking about the next project, and I was working as a freelance artist, but because I was working as a freelance artist, it was so busy, so it was so busy to start making prototypes of this work I thought it was!
— Please tell me the characteristics of this work.
From the people who played Wren, such a game I have never played so far. There are now many elements in most games in this work. For example, a score, a timer, etc. Instead, it has a quiet attraction that makes people crazy. Also, I think that it is a unique point that draws a story using only the core system and the one in the house. Visuals are also quite different from other works. You can see it immediately after watching a screenshot.
— What kind of person do this work do you want to play?
I would like to play with people who like to organize WREN things and those who like to collect the piece of story based on hints. I am very happy to enjoy this work for all types of people. Couple people can play together, and parents can play with children, and hardcore gamers and casual gamers are also enjoying delivery of this work. It is a single player game, but it is very fun to see it sideways.
— Is there a work affected by this work?
Besides EVENTIM and I started cohabitation, this work is affected by others. The idea of telling the word of womens life in less words, from Florence. GONE HOME is influenced in that it draws stories from items and the environment. And of course, the first The SIMS is referred to in terms of putting items according to quarter views and masses. Besides, there is also the influence of the song The Bed Song of Amanda Palmer. This song is a story that draws a dating with a snapshot. A song that resonates with a very heart, and I wanted to express something similar to this feeling in this work.
— Did you have an impact on development by new coronavirus?
Wren We all worked from home, so there was no impact. However, although I wanted to exhibit this work, I wanted to exhibit on overseas game shows like PAX and SUMMIT, they all have been canceled.
— Is it okay to deliver and monetize this work?
Wren Yes, its okay! Please do it. I love to see the figure of delivering this work.
— Lastly, please give a message to the Japanese reader.
Thank you for your support! Im glad if you enjoy this work, and I am looking forward to seeing you at Japanese game events held in 2022!
–thank you very much.
◆ About attention indie mini questions
This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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