Brutal action, role-playing elements, a coherent Open World and above all: tons of zombies. With these ingredients, Techland yielded the right rectors before eleven years ago, with Dead Island, the Poles then landed a real surprise hit at that time. Since then, the team has set much more ambitious goals, the announcement of Dying Light 2 caused a stir in 2018. But the development was not around, the zombie epic disappeared over the years in the recess. Well, after a long wireless styles and several shifts, the Action RPG has but still finished and we clarify whether it can meet the high expectations.
Dying Light 2 (Buy Now) builds clearly on the indexed predecessor and refines the formula rather rather, rather than reinventing them: You are back in an open city, which will be free to explore freerunner style. For this purpose, brave nearby vapors against zombie hordes and brutal bandits. And then there are still the role-playing elements, such as levels of levels, crafting, and so on – all this should be a term Techland connoisseurs. The greatest and most important innovation is the story that wants to score with exciting decisions and dramatic effects.
Note: Our test video is in progress and will be published here soon.
Table of Contents
Page 1. Dying Light 2 in the test: double-played – that’s why it’s not enough to the masterpiece page
1.1. Villedor: A life in the dead city
1.2. Light and shadow
1.3. Less would have been more
Page 2. Dying Light 2 in the test: double-played – that’s why it’s not enough to the masterpiece
2.1. Mirror’s Edge greetings
2.2. Screams at night
2.3. Man, annoy me!
2.4. Weapons: Was it all?
Page 3. Dying Light 2 in the test: double-played – that’s why it’s not the masterpiece
3.1. Craft as a diligence task
3.2. Lahme booty, good prey
3.3. German spokesman, German censorship
3.4. Koop for 4 players
3.5. Bugs, patches and performance
3.6. view in the future
Page 4. Picture gallery for “Dying Light 2 in the test: That’s why it’s not the masterpiece”
In advance, the developers had also tailored 500 hours of playing time. And even if this value is complete nonsense, the Zombie Action RPG is gratifying extensive. A coop mode is also on board and to all overflow Dying Light 2 in Germany also appears in a slightly cut version. For our test, that was a lot of stumbling blocks, so we played Dying Light 2 twice, tried different story decisions and puts more than 100 hours in the game.
Dying Light 2 | Opinion | We need an uncut version for Germany!
Villedor: A life in the city center
To get Dying Light 2, you do not necessarily know the predecessor, because the plot uses about 15 years later. The zombie infection has now spread throughout the world, only a big city called Villedor is left as the last center. This freely explorable scene is extremely atmospheric, with loving ambient design, picturesque sunsets and plenty of NPCs, which have settled mostly on the roofs of the houses. Although the setting is not always credible when people cultivate their salad beds as comfortably, while looking at the stombies from the streets, but the atmosphere does not demolish that.
Dying Light 2 in the test (PC) Source: PC Games You play the new hero Aiden, a homeless loner, which roams the country in search of his sister and finally reached Villedor. There he applies between the fronts of two factions, which rings around the leadership of the city. Although this looks like the situation – the end of the world and so – somehow silly, but sooner or later your party must take and work for one of the two sides to achieve your goals. It manages the authors mostly to avoid classic good-evil clichés, simply because every side has a bit of dirt on. The main history also scores with a few proper exciting script sequences, surprising phrases, massive dialogues and greatly staged characters – so Techland goes right this time in the full.
Light and shadow
At the latest after the end of the main squest, there are also clear criticisms, especially an inappropriate villain, which we have not bought his motivation properly. Even the final act falls rather disappointing, the final we have felt (despite several possible final sequences) as unsatisfactory. From time to time, we also had the impression as if the authors had actually planned more and had to delete a few things in between. The main quest still maintains, despite everything, but simply does not meet the high expectations that arouses it in its first playing hours.
But at least tricky decision-making moments always ensure tension. The story is even splitting up at several points, partly one encounters even completely different quest series and clients or experienced important events from another perspective. Important characters can also go on, some missions are different and even the cityscape shows at the end of a few marked traces. Pretty cool!
Dying Light 2 in the test (PC) Source: PC Games and yet Dying Light 2 ultimately feels just like a role-playing light. This also has to do with Aiden himself: It’s basically just a nice, helpful guy, and nothing can change. So you should never choose from properly different answers, sometimes be cynical, ready to go or even evil. Often, only the choice between A or B, diplomatic center trails or moral gray zones is as good as not at all. How to a pity that the developers did not look out of games like Vampires: Bloodlines or Fallout 3!
Image gallery (Enlarge view for sources)
Less would have been more
In addition to the approximately 25 hours long main quest, there is still a huge charge side tasks that you can solve or ignore you at will – in our season we never had the impression that the SideQuests have significant impact. Nevertheless, small decisions must always be made here and you learn tens of different characters – not bad! Unfortunately, there are also a few right rivets at the SIDEQUESTS. For example, when a quest only turns around two women who have to be used for hair washing when we have to deliver food or for a painter rare zombiebulut, just because he finds the color so pretty. Something is simply inappropriate and bites with the rest of the story.
From Felix Schütz
& David Benke
02.02.2022 at 23:07