An interview with the developer of the new indie game I’m worried about this project. This time, we will deliver a mini-in-tavy to the drift action “ BUCK UP and DRIVE! ” released on January 11 for PC / Linux development.
This work is a drift action affected by a masterpiece arcade game. While deciding the road that lasts endless, I will run through a brackly well. Equipped with one-to-one match mode that can fight with other players and CPUs. At the time of article writing, it is not Japanese.
“Buck Up and Drive!” Is delivered for 820 yen.
– First of all, please introduce yourself. What is your favorite game?
Fábio Fontes (below Fábio) Hello! Fábio fontes. It is from Portugal and is a freelance illustrator and indie game developer. This work is the first game I made.
If you were asked “the most favorite game” in a few years ago, he would have answered “Ocarina at the Legend of Zelda”. However, I stopped doing only one game of games. It may sound as a little selfish, but there are many games in the world, each of which makes a completely different experience. Therefore, the act of choosing one of the best to choose to narrow the real excellence of the game. However, I still love the “Ikarina at the Legend of Zelda”!
-Why did you start developing this work?
Fábio This work has begun to create 3D graphics experiments on a game engine that is not as good as GameMaker Studio 2. I will try to do it if I can do it. At that time, I watched old game videos using super scarf such as “Outrun” and “Afterburner” on YouTube, and understand how these games are working, like this style I wanted to try in a 3D environment.
– Please tell me the characteristics of this work.
Fábio This work is an endless driving game, with a guardrail as a skateboard game. You can earn points and earn points, attack other cars, and you can make techniques like charging attacks and fighting games, and have a one-to-one match mode. You can also customize the car as you like with Decal! You can also use your favorite pet’s inco photo!
– What kind of person do this work do you want to play?
Fábio This work is originally a personal experimental work, so I am making it without having to play for any person. I just wanted to make a cool thing. If you look at the trailer and look interesting, you may not be the target of this work. (Lol)
– Is there a work affected by this work?
As mentioned on Fábio, main inspiration is received from a masterpiece arcade work like “Outrun”. Other affected things, in terms of speed boost, “Mario Cart”, “Burnout” series, battle system and “Shifty Gear” are several modes, It is influenced by the fighting game of. In addition, cell shading used for cars of this work is based on the techniques used in the recent work of Arc System Works. The focusing on visuals and drifts when running is also influenced by the anime “initial letter D”, and the same thing similar to AE86 comes out.
– Is there any plan to support Japanese work? Is it possible to translate?
Fábio I want to be a project of myself, so there is no plan for translation. However, if you can make a translation MOD, you will not deny it. This work is an arcade-like game that can be played with Succeed, so there are not many texts and you can not enjoy even if you don’t know English?
– Did you have an impact on development by new coronavirus?
Fábio I am a freelance illustrator, so I work at home before and all work is online. Therefore, the pandemic did not affect my daily life and the development of this work. I have not been infected so far. Please be careful about everyone!
– Is it okay to deliver and monetize this work?
Fábio Mochisdo! If you are indie developers, the distributors are a wonderful friend to be famous for your game. If you are a lot of fans, it is still more. It is content for the distributor and is entertainment for viewers, and we are advertising for our developer. Everyone is winner!
– Lastly, please give a message to the Japanese reader.
Fábio If you look forward to watching this work, I’m glad to play by all means! Also, if you would like to develop a game with people reading this, there are many tools and tutorials online, so it is much easier than before. Most things can be used free of charge, so please try without hesitation!
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This series is a serialized plan that interviews the works with indie led by indie led by ** release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.