Probably the most anticipated game of all times appeared for many fans and pre-order in December 2020 in a disappointing condition. Countless mistakes, of annoying and immersive clipping, animation and NPC dropouts to crashes to quest stoppers and a design concept covered over earlier announcements, coupled with high demands made to release the game for much annoyance. But the at the beginning tragic story of Cyberpunk 2077 has not yet reached. After the turbulent birth and the rather sad childhood, cyberpunk 2077 is once again for months of development work and with patch 1.5 finally on course, some maturity and stability.

IST ES ENDLICH GUT? | CYBERPUNK 2077 1.5 - Next-Gen Update im TECH TEST

More than a year after the release, patch 1.5 brings a huge quality increase. Countless bugs, mistakes and problems have been fixed, contents supplemented, improves behavior of the KI and NPCs, increasing the diversity and variety of passers-by, the individualization options and acquisible apartments for V supplements the physics and the driving model including coupling and circuit of vehicles who often designs dense traffic more authentic. Weapons, enemy behavior and perks have been recalanced, the user interface refused, tidy and integrated quality-of-life features. There are so many changes that we only want to outline at this point. In short: This patch makes Cyberpunk 2077 (Buy Now 46,24 €) Almost to a new game. Reason enough for an extensive night test.

Of course, for us, the technical changes and advances are interesting for us. Cyberpunk 2077 has generally experienced a pretty comprehensive graphical overhaul with patch 1.5, so the weather system has been revised and now behaves more credible, rain and water effects improved, implemented a variety of tweaks and optical supplements. On top of that, with version 1.5, some new features have been entered, including AMDS FSR and variable rate shading. Raytracing has also revised and now contains some additional effects, including reflections on semi-transparent vehicle panels and shadows for local light sources.

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