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Author: Isiah

The filmed investigation game The Centennial Case: A Shijima Story goes up before its release

There are only two weeks left before the very active Square Enix returns with a project that leaves the beaten track. On May 12, the investigation game in real shots The Centennial Case: A Shijima Story will be available on PS5, PS4, Switch and Steam.

The publisher today shares a new trailer for this title produced by Koichiro Ito (428: Shibuya Scramble) and produced by Junichi Ehara (Nier Automata), with the director of photography Yasuhito Tachibana (The Naked Director) and the SUDIO H.A.N.D. (Neo: The World Ends With You) to development.

If the references inspire confidence rather, it is to be hoped that the intrigue and the mechanics of this project hold out since it will still be necessary to invest 50 euros to accompany the author of detective novels Haruka Kagami in this cinematographic adventure through the generations. The investigation takes place on three different eras (1922, 1972, 2022) but still around the Shijima family, that a curse seems to be chasing for 100 years in the form of a strange fruit of youth.

The Centennial Case: A Shijima Story | Story & Gameplay Trailer

Regarding the tools allowing to conduct the investigation, the player can in particular consult the plans of the zone surrounding the place of the murder, which can be useful for finding contradictions, in particular on the location of people. Each murder takes place in three phases: the presentation of the murder and the search for indices (scenario phase), the connection of clues and tracks in the cognitive space of the protagonist to create theories (reflection phase) and the moment to designate The culprit while knowing how to defend his arguments (solution phase).


The Centennial Case: A Shijima Story – History and gameplay trailer

Players of Escape from Tarkov want left-handed PMCs

If you’ve ever tried to fire a weapon with your weaker hand, you know how difficult this is. While there are some of us who can do things with both hands – they are really tauged – there are many left-handers walking on this earth and looking for a little representation in games, including in Escape from Tarkov.

At the moment all PMCs and Scavs are in the gloomy looter shooter of Battlestate Games right-handed. While this is not necessarily a problem (especially in a game that offers a competitive gunplay on the competitive FPS game market), but there are some in the community that would like to see the recognition of the rights – with the argument that this is actually at Help the tactical elements of the game.

This is a bit redditor, breadgonebad ‘argues, however, note that in particular for duos a left-handed and a right-handed PMC help to control areas in high-stakes situations. “I play many duos,” it says in the post, what you can read here. “My buddy is right-handed and we flow with the handedness we have. I follow the left wall because my brain thinks my gunship is on my left shoulder… so I go through the right side of the corridor. “

Why Right hand peeks are BROKEN

Of course, at the moment you have all the PMC’s right-handed people, not quite the same advantage when they follow the left wall. By having the opportunity to select your dominant hand – or have the opportunity to change the shoulders – give the players more ways as they tactically estimate any situation.

Breadgonebad also sets up a theory why it is “Left”, and argues that enemies do not expect to see a right-boom martmer. We are not sure how exactly that is, but it’s a festive – especially for a game that strives for realism.

Nikita Buyanov by Battlestate Games, however, has already considered himself. As early as 2018, the COO said in a Q & A that there is a “small way” to include links, but could lead internal problems as the team “all animations” should be created specifically for them.

In other words, it’s a lot of work for the development team, especially if the team focuses mainly to finish Streets of Tarkov. But who knows, maybe we’ll see the option to go left in the future.

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